Unusual XNA Tools Licensing
In the Microsoft XNA EULA, I found the following restriction: You may not use the software to develop programs that run on any platform other than the Windows, Zune or Xbox 360 platforms
More …In the Microsoft XNA EULA, I found the following restriction: You may not use the software to develop programs that run on any platform other than the Windows, Zune or Xbox 360 platforms
More …Yesterday I made a screencast demonstrating Moonlight Development on Mac using MonoDevelop. Today, I bring you the same thing on Linux.
More …Yesterday I announced much-improved MonoDevelop preview builds for Mac, which include ASP.NET MVC support out-of-the-box. However, there was a little surprise in that build that I didn’t mention — full support for building and running Silverlight projects using a bundled copy of the Moonlight SDK.
I created a screencast to show off how easy this makes it to develop Silverlight apps on the Mac:
More …The past few weeks I’ve been working on improving the MonoDevelop experience on the Mac, making it integrate better with the Mac experience. Along with ASP.NET MVC support and other soon-to be-announced excitement, I think this makes MonoDevelop much more interesting for Mac users.
More …After releasing a preview of the ASP.NET MVC MonoDevelop addin, I decided to try it on the Mac.
More …Last week, Miguel, Joseph and I went to GDC again to promote the use of Mono as a runtime for games. I may write about that at a later time.
More …The past month or two, in addition to bugfixing for our recent MonoDevelop 2.0 release, I’ve been quietly hacking on a MonoDevelop Addin to support writing ASP.NET MVC applications. Those of you following me on Twitter may have picked up a few hints…
More …Last night I got MonoDevelop working (to some extent) on Windows Vista x64 using the Linux binaries, tweeting my progress along the way.
UPDATE: In another 5am hacking run this evening, I’ve managed to build MonoDevelop fully in Visual Studio 2008, and debug at all the way to the Welcome Page, using 32-bit debugging on Vista 64. However, I’m going to have to tidy the project file fixes a lot before I commit them.
More …I’ve recently been tweaking the ASP.NET completion, adding support for resolving valid children for a control. These can be properties, a property, or controls. More difficult was resolving the valid children for properties, but this is now done.
More …The main thing I’ve been working on for the upcoming MonoDevelop 2.0 release is ASP.NET code completion, and I’m pretty happy with its current state. Recently I’ve been “downporting” this code into base classes to make it easier to write XML completion and HTML completion editor extensions.
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